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Nokia Lumia

TV commercial realised at Mummu for the launch of the first Nokia Lumia.
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Samsung Galaxy 4

This is a work I made at the Framestore Design Lab. I worked in a group with 3 highly skilled developers, a producer and a designer. We had to realise an interactive system to be installed in all the major mobile shops in UK, that showed the latest devices by Samsung. The first part of my job was prototyping all the possible UI for the system, The second part was creating all the animations for the final UI and the icons, thinking about the best way of the design to move across the screen in a catchy and flawless way. The third and the last part was interfacing with the developers department to make sure that all the assets where in the right place and in the correct format. Although the job was highly stressful with long nights and at a very high pace, I managed to deal with the pressure and I thoroughly enjoyed all the steps. In fact I think the outcome and the result of what we achieved was brilliant. more info here
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CBRE – Sustainability

CBRE Sustainability is a responsive microsite made in HTML5 and Javascript. My role in this job was designing the UI and working on the UX, interpreting the client brief. Besides I had to manage a small group of developers. The big challenge for this job was implementing the interactive cube for multi-platforms, having one code working on different browsers and devices. here is a demo    
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Oculus Rift “Shout!”

Immersive experience – voice controlled This section will explore the possibilities that Virtual Reality and an immersive experience can bring to the experiment.One of the main aim of the overall project is to facilitate the user to connect with his/her own voice. Being totally surrounded may help the user to disconnect from the reality and to unlock the voice, mostly if that is the only tool for the user to interact with the environment.The experience is approached as a sort of a game in which the user has to use the voice to repel the objects that otherwise will crush against him/her. The interactive solution takes inspiration from the everyday life reality. We are target of a myriad of tiny little problems, that metaphorically fall on our head,  sometimes they chase us, and often we feel totally unable to react to them. I think that introducing the user into a safe and alternative reality will help to stimulate a reaction. read more about this work
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L[i]B – Interactive

From here you can access L[i]B, where I post my personal projects of interactive art and design.  
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