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Grammar#1

The work was one of the 10 winners of Re:Humanism. The exhibition happened in Rome in May 2019, at Albumarte. With the advancement in the AI field, the limits between human and artificial abilities is blurring. Most likely, in the near future, we will need to learn how to discriminate between human and artificially generated outputs. This scenario raises new questions about the human nature and the role of the arts in our current society. For instance, if on one hand the traditional automatic techniques are used to “free” the artist’s expressivity, on the other hand, technical automations may produce the opposite effect of reducing expressivity to a mechanical action. Grammar#1​​ is an interactive installation that uses methods from scientific research such as data collection and experimental setting as aesthetic language. The viewers are engaged in a Turing test game in which they are prompt to answer the question: ​”what is human?”​. Their decision will create a visual dialogue between the human and the machine, informing at the same time both the scientific research and the artistic enquiry. More in specific, the installation displays 300 automatic drawings I created using my technique called “Letitbrain”. These drawings constitute the dataset I […]
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This Is Not Private

full project here This piece has been shown at: 06/16 – XXI Triennale International Exhibition, Call Over35 – Milano, IT (Currently Showing) 05/16 CHI2016 Art Exhibition – San Jose, CA 09/15 – “Except/0n”  St. James Hatcham Building – London,UK Press Selection: Wired US – Wired JP – Prosthetic Knowledge – The Creators Project This work explores the possibilities of empathy as a meta-language through the most powerful physical interface which is our face. The face is a part of ourselves which is not visible to us without the use of a mirror or an external tool (photography, video, etc.). Dedicated entirely to the “other”, it becomes our window to the world and the world’s window to ourselves. I asked 8 people to share a personal episode of their lives which they could somehow reconnect to one of the 6 basic emotions (P.Ekman) anger, fear, sadness, joy, disgust, surprise. Everyone of them picked up a very diverse subject and I asked them to tell me that story in their original language. By doing this I am trying to disconnect the reason linked to the language, in favour of a more fluid emotional communication. My challenge with this work is inducing in the viewer a sort of ‘identity displacement’, which reminds the phenomenon […]
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Oculus Rift “Shout!”

Immersive experience – voice controlled This section will explore the possibilities that Virtual Reality and an immersive experience can bring to the experiment.One of the main aims of the overall project is to facilitate the user to connect with his/her own voice. Being totally surrounded may help the user to disconnect from the reality and to unlock the voice, mostly if that is the only tool for the user to interact with the environment.The experience is approached as a sort of a game in which the player uses the voice to repel the objects that otherwise will crush against him. This prototype was built to be tested with people with speech impairments or non-verbal so that they could try to “unlock” some of the voice’s potentiality. At the moment this is a working prototype that needs Oculus Rift and Leap Motion and could be developed as a full game.The interactive solution takes inspiration from the everyday life. We are the target of a myriad of tiny little problems that metaphorically fall on our head, sometimes they chase us, overwhelm us and often we feel totally unable to react to them. I think that introducing the user into a safe and alternative reality will […]
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Tiles

This software written using JAVA and Processing simulates the installation by Pablo Valbuena. The original project consists in creating a series of complex patterns by rotating each of the single module (a tile) placed on the floor in a grid of 20×20. You can download the GitHub Repository here.  Tiles
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Draw Synth

This is a tool for audio-visual performance based on a previous project called Ideasthesia :: synesthesia. The drawing tool has been implemented with some generative synth created using ofxMaxim. The tool is still in beta version. Here is a live presentation extract of the performance during the EAVI event. more info here  
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Manymals

Manymals is a genetic algorithm that explores the complexity of gender, identity, social behaviour and language. It is written in Java using Processing. download Manymals here osx – linux – win read about the full project here    
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Koenagashi

Koenagashi is a reinterpretation of Suminagashi, a traditional japanese technique of paper marbling. Suminagashi – litterally floating ink – is a technique of painting on water that can be considered as an ancestor of the modern generative art. This system transforms your voice into a message for the machine to represent as movement using Arduino, Raspberry Pi and Openframeworks. With this work I want to explore the transformation of the identity through the process of the digitalisation and computation. The name Koenagashi is a reintepretation of the original name. Koe in japanese means voice and nagashi floating. In this sense it is not the ink anymore to float on water but our voice and its transformed nature. Read about the full process.
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ENIG – short movie

read about the full project Exterior Day Interior Night is an experimental short film for projection or installation. The title is a play on words with clear references to cinema screenwriting but it can also be construed as a metaphor for a psychic state: it is dark outside but there is light inside. I left it to the four individual words to describe this film by omitting punctuation to “free” them. Each word becomes a key word of this story. This is the story of a man who has reached rock bottom. The need to resolve his existential crisis leads him to make a radical choice. The narration, although important, is only a pretext for my personal search for the use of images and video as means of communication. ENIG was shown at various festivals in Italy (2010 Turin Film Festival, 2010 Piedmont Film Festival, 2012 Epizephiry Film Festival) where it was favourably received by audiences and critics. In 2013 it has been showed as installation in London at “Untouchable – Scream your autobiografy” curated by Franko B.
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Anto+Creo

From here you can access my drawings and paintings.
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