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Grammar#1

The work was one of the 10 winners of Re:Humanism. The exhibition happened in Rome in May 2019, at Albumarte. With the advancement in the AI field, the limits between human and artificial abilities is blurring. Most likely, in the near future, we will need to learn how to discriminate between human and artificially generated outputs. This scenario raises new questions about the human nature and the role of the arts in our current society. For instance, if on one hand the traditional automatic techniques are used to “free” the artist’s expressivity, on the other hand, technical automations may produce the opposite effect of reducing expressivity to a mechanical action. Grammar#1​​ is an interactive installation that uses methods from scientific research such as data collection and experimental setting as aesthetic language. The viewers are engaged in a Turing test game in which they are prompt to answer the question: ​”what is human?”​. Their decision will create a visual dialogue between the human and the machine, informing at the same time both the scientific research and the artistic enquiry. More in specific, the installation displays 300 automatic drawings I created using my technique called “Letitbrain”. These drawings constitute the dataset I […]
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BYO

BYO is an open-source software that allows to visualise, sonify and manage real time bio-data using the Myo armband by Thalmic Labs. The aim of this project is to create a system able to visualise and sonify the arm’s movements in real time during a performance, could that be sport, art, music or generally any physical activity. BYO can stream data via OSC and can be combined with other systems such as Max MSP, PD, Wekinator to augment the performer’s expressive possibilities. ⁃ Hardware: MYO Armband (array of 8 EMG Sensors + 9-axis inertial measurement unit (IMU): Orientation, Acceleration, Angular Velocity) Software: custom software written in C++ using OpenFrameworks BYO has been exhibited at “Tragbare Technologie”, Alja & Friends during the Wiener Schmucktage (read more) The code is available licensed under CC BY-NC-SA 4.0
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Stack Oversound

Stack Oversound is a prototype for an interactive memory puzzle for kids. It can be used with songs, sounds, separate tracks, storytelling and everything that can be separated and shuffled. The virtual game is made with Processing and the hardware prototype with Arduino The code is available (Processing :: Arduino) and licensed under CC BY-NC-SA 4.0  
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Oculus Rift “Shout!”

Immersive experience – voice controlled This section will explore the possibilities that Virtual Reality and an immersive experience can bring to the experiment.One of the main aims of the overall project is to facilitate the user to connect with his/her own voice. Being totally surrounded may help the user to disconnect from the reality and to unlock the voice, mostly if that is the only tool for the user to interact with the environment.The experience is approached as a sort of a game in which the player uses the voice to repel the objects that otherwise will crush against him. This prototype was built to be tested with people with speech impairments or non-verbal so that they could try to “unlock” some of the voice’s potentiality. At the moment this is a working prototype that needs Oculus Rift and Leap Motion and could be developed as a full game.The interactive solution takes inspiration from the everyday life. We are the target of a myriad of tiny little problems that metaphorically fall on our head, sometimes they chase us, overwhelm us and often we feel totally unable to react to them. I think that introducing the user into a safe and alternative reality will […]
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Nokia Lumia

TV commercial realised at Mummu for the launch of the first Nokia Lumia.
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Samsung Galaxy 4

This is a work I made at the Framestore Design Lab. I worked in a group with 3 highly skilled developers, a producer and a designer. We had to realise an interactive system to be installed in all the major mobile shops in UK, that showed the latest devices by Samsung. The first part of my job was prototyping all the possible UI for the system, The second part was creating all the animations for the final UI and the icons, thinking about the best way of the design to move across the screen in a catchy and flawless way. The third and the last part was interfacing with the developers department to make sure that all the assets where in the right place and in the correct format. Although the job was highly stressful with long nights and at a very high pace, I managed to deal with the pressure and I thoroughly enjoyed all the steps. In fact I think the outcome and the result of what we achieved was brilliant. more info here
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CBRE – Sustainability

CBRE Sustainability is a responsive microsite made in HTML5 and Javascript. I was hired by CBRE and worked in direct contact with the client as a creative director. My role consisted in designing the UI and the UX and managing a group of developers. The greatest challenge for this job was implementing a cross-platform code for animating the interactive cube that would workon different browsers and devices. here is a demo    
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